Dec 5 2006 - New Banner
![]() |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Nov 19 2006
![]() Slingshot Level 1 |
![]() Slingshot Level 2 |
Nov 17 2006: Badges badges badges badges
![]() Friends |
![]() Invites |
![]() Bloxxed !!! |
Oct 25 2006: Badges continued
![]() Construction |
![]() Visits |
![]() Combat (1) |
![]() Combat (2) |
Oct 23 2006: Badges
Navigation:
Oct 22 2006: Site Backgrounds
I'm thinking of making a series of quick 800x1600 background paintings for
the website, nothing too detailed but nice and robloxy scenes to go behind the
text boxes. Like so:
|
Sept 27 2006: Roblox Ratings
One of the ways you can get that construction-brick feel is to put brightly-colored
icons scattered everywhere. Regular community sites let members leave comments
on other peoples profiles, images, etc.; the Roblox site should allow this too,
but normal comments don't add any particular visual appeal. What if we also
allowed players to award different badges to everything on the site - other
players' profiles, their creations, their Places, even individual posts on the
message board - all the players would then be inspired to do things to excite
other players, in order to get more and more badges. For example:
![]() For general coolness. Stars are the default badge of approval; give a star to a player or creation you think is cool, or to a message post you agree with. |
|
![]() For popularity. A player automatically gets a heart whenever another player lists him as a friend; Places get a heart for every hour another player spends in them. |
![]() For cleverness. If a model or puzzle is really ingenious, or if a message post is especially smart. |
|
![]() For uniqueness. If a creation is totally unique, or if a player is kind of a weirdo. |
Lots of badges are possible, depending on what kinds of behaviors you want
to encourage - and of course there would be special unique badges that could
only be granted by admins or by special achievements etc. A player profile would
show how many total badges of each type he's been awarded for his profile, creations,
and message posts.
It's then easy to search by merit, sorting according to who has the most of
a given badge - you might find amazing models by searching for the model with
the most stars or bricks, or you might see who's been doing new and unusual
things lately with a search for the player who'd gotten the most aliens in the
last week. Players and creations with lots of badges would be more likely to
get randomly featured on the Roblox homepage.
A very rough sketch of what an icon-heavy frontpage might look like: